Spatial Game Link

I came across this blog post detailing someone’s experiences at the 2008 Hide & Seek festival in London:

Hide & Seek, for those interested, is an organization dedicated to using social media tools to enable pervasive gaming.  Their website is here:

I brought this post to the class’ attention mainly because its focus on the smuggling game.  The game itself is almost minimally related to digital media, but it still qualifies due to its use of UV detectors.  (A loose connection to technology, but a connect nonetheless.)  And with a very low-tech device, it still manages to radically transform the way people view their local space.  And it follows the basic elements of a game: it’s got clear objectives, a competitive element, and a set of both intrinsic rules, and rules that are socially negotiated.  And yet it’s still pretty far away from what most people think of as a game.  Why is that?






  1. It could be argued that hide and seek isn’t seen as a game, so much as a sport, because of the lack of fantasy element. A player of hide and seek does not enter a clear magic circle. The objective is clear, and present in reality, outside of the game.

  2. Interesting distinction. The game/sport line has its own blurring point. For example, for most of the world, Starcraft is a game, albeit a multiplayer one played in a competitive setting. But in Korea, it is definitely regarded as a sport, receiving the same sort of coverage as we’d apply to a tennis match or other one-on-one sport. What makes the difference between a sport and a game?

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